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There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There is no additional content, but you can go back and replay any stage you wish.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game.
Description: This comes from the creator of Cave Story and is even considered a spiritual successor by some, though it drops the Metroidvania qualities in favor of purely linear progression. While a lot of indie games opt for the NES aesthetic, Kero Blaster feels really authentic in this regard, in both its presentation and its soundtrack. While Kero Blaster plays like most run & guns, there’s a little more platforming in the second half of the game. The weapon selection is particularly noteworthy, with each gun certain strengths and weaknesses in different scenarios. The bubble has a downward arc and works on water surfaces, while the base weapon is a straight line of projectiles. Coins are the main collectible and allow you to purchase weapon and health upgrades in the shop. So even if you lose all your lives, you’ve still made some progress towards your next upgrade. That said, I only got a game over once per stage with the exception of one stage where I got two game overs.
Completion Time: ~3 Hours
Extra Content: The extra difficulty options mixes things up with enemy placement and even new stage layouts for a fresher second run.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning. You’ll also be able to return to any level you want via the level select menu.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter.
Description: The Long Return follows an orphaned cub who retraces his steps from the last journey he took with his mother, with backstory told via memories from the past shown in the world. It’s light on story but has a satisfying conclusion. The gameplay involves some light platforming, light exploration, and a lot of puzzle solving. There are environmental puzzles, as well as puzzles that take place on a grid disconnected from the world of the cub – think The Witness or BioShock’s hacking puzzles. The game is mostly linear, with one open level in the middle that takes up about half the game’s length. There are collectibles in the form of gems that allow you to buy hints to puzzles. At the end of each level, the game will tally your deaths and gems collected over total number of gems in the level. The game’s platforming is fairly basic, and most of the puzzles are relatively easy. The game has a polygonal look that gives it a unique flavor, and the soundtrack evokes a sense of adventure.
Extra Content: You can replay the game to collect all the gems, but there is no level select menu.
Overnight News Heading into Tuesday December 15th 2020
(News Yet to be Traded 8:00 PM - 4:00 AM EST) It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
TSLA Tesla To See $1.1B In 'Deferred Software Revenue' In 2021, Munster Estimates
TSLA Elon Musk's SpaceX Seeks To Double Valuation At $92B In New Funding Round: Report
TSEM Tower Semiconductor and OPIX Announce the Successful Development of a World Class iToF Technology Platform for 3D Imaging and Face Recognition Applications
AAPL Apple Supplier's iPhone Factory Suffers $7M In Damages During Violent Worker Protests
EAF GrafTech Announces Upsizing and Pricing of Secondary Offering of Common Stock by Existing Stockholders
ATA.U Americas Technology Acquisition CORP. Announces Pricing of $100 M IPO
UBER Uber Fined $59M In California Over Refusal To Share Information On Sexual Assaults
BNR Burning Rock Announces an Exclusive in-Licensing of a Risk Stratification Test for Early Stage Lung-Cancer Patients from Oncocyte in China
BCDA ($4.48) BioCardia, Inc. Announces $8.5 Million Registered Direct Offering Priced At-The-Market Under Nasdaq Rules [Revised]
UBER DASH LYFT GRUB Uber and DoorDash are hiking food delivery and rideshare prices for Californians to pay for new driver benefits
----------------------------------------------- Subscribe to This Brief and the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily brief in this sub Other Useful Resources:Stock Market Tools, Resources, Advice, & Tutorials WARNING: It is up to you to judge the accuracy and veracity of the above before trading. I take no responsibility for the accuracy of the information in this thread.
(warning this is not aimed at seasoned players of gta v online) starting out - grab some cash from the convenient stores around gta rob at least 3 of these gaining you some amount of capital such a 7-9k. after this head to the diamond casino and purchase a membership for only $500 after this spin the wheel and test your luck you can get rp, clothing, discounts, money, chips, or even a mad ride you can brag about to your friends. (if you do get chips just cash them out and transfer them for money) also don't forget to receive your visitors bonus of 1000 chips cash that out as well. your money maker (for now) - participating in double money & rp missions/jobs will make you the best amount of money in gta online when you are starting out (this can be boring and extremely repetitive but try to make the most of it). gain 1m in money and buy the cheapest ceo office on dynasty 8 executive be sure to gain another 700k from jobs to purchase a small warehouse (stores 16 crates) and have some capital aside for crate purchases. to buy a warehouse go to the new ceo office you just purchased head through the left hallway and turn left to your desk sit down and access the computer look at warehouse map and purchase the cheapest warehouse for now. the life of a CEO - now your finally a business man before long you will be swimming in money if you spend it wisely that is... but how do you run a crate business and what is the money like. well I'll answer the second question first to boost your appetite for gta cash. here is a table of how much you will spend and make with a small, medium and large warehouse. crate purchase prices - 1 crate $2000, 2 crates $8000, 3 crates $18,000
small warehouse cost to fill
small warehouse profit
now you maybe looking at this table thinking that 1 crate buys are better as it is lower risk and good profit but that is not the case at all the fill time is actually a lot longer then say doing 3 crate purchases at a time. so in other words you are making money slower this has been proven many times buy many creators and players. (ALWAYS DO 3 CRATE PURCHASES). oh yeah almost forgot if you purchase a large warehouse you can make profits above 1 million cold hard cash. so where do you start? first you want to source your crates by using the same computer you used to purchased your warehouse on, click on that warehouse and you'll see options to buy 1,2 or 3 crates. remember always purchase 3 crates. now go out of your apartment and you will receive a call from your assistant giving you somewhat info about the crate risk and whereabouts the crates will be located on the map and a waypoint will automatically be set head to these locations. this is where your free elegy comes into play zooming you round the map for good reason (make sure you have some for of auto weapon if stuff gets hectic). some of these missions can be annoying such as destroying helicopters, single crate pickups, police or even gangsters. if you do happen to get the helicopter one just leave it or change lobbies because these can be hard at lower levels. now take those crates you currently have and take them to your warehouse again the waypoint is auto set to there and BANG!! you have crates in your warehouse. but be careful of raiders these guys steal your crates its very rare it will happen but when it does be armed and ready now rinse and repeat and expand when you can buy it more than twice if you can't buy it twice you can't afford it. first thing I'd buy is an armoured Karuma from your profits as it is an extremely helpful car. have fun grinding lads i'll make more tutorials soon this is just to get you started in the gta online world.
Okay guys, I’m pretty new to the world of poker, but I understand the basics. I thought it’d be fun to start a home poker game amongst friends. We’re all kind of newbs so this is just for fun, nothing too serious or crazy. I have the following chips (they are labeled): 240 $1 chips 180 $5 chips 124 $10 chips 128 $25 chips 63 $100 chips So the plan is this: Once a month, 6-8 friends will come over and we’ll all contribute $10 dollars in cash to a prize pot. This is the buy-in. Then everyone gets an equal amount of chips, as follows: 20 $1 chips 15 $5 chips 10 $10 chips 10 $25 chips 5 $100 chips Then we play somewhere around 3-4 hours. If someone loses all their chips, they have the option to buy back in (but only once) for another $10. If only one person remains (has the most chips and no one else has chips), and no one else wants to buy back in, then that person gets all the cash. If after 4 hours, there are two people left with chips, then the cash will be split 60% for the person with the most chips and 40% for the other person. If after 4 hours there are 3 people left with chips, then 50% for first place, 30% for 2nd place, and 20% for 3rd place. The blinds will be $1/$2 for the first hour, $5/$10 for the 2nd hour, $10/$20 for the 3rd hour, and $25/$50 for the 4th hour. Just to reiterate, I’ve never played in a casino before, I just started learning about poker and I have put together this plan based on what I’ve read online. I would like my poker night to go smoothly so I wanted to post this in hopes that someone more experienced would give feedback. Thank you in advance.
I live in Malaysia which is one of the banned countries from using the casino, according to Rockstar you can't buy chips, but in 2020 I can buy the chips in the casino, which apparently Rockstar said the banned countries can't, but I am using the epic games store but I can
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A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).
A new day, a new guide. This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect. Since this list is really long, this guide is going to come in parts, this part covers:
Valkyrie Profile (PSX) vs Valkyrie Profile: Lenneth (PSP vs iOS & Andriod).
Chrono Trigger (SNES) vs Chrono Trigger (PSX vs NDS vs iOS & Andriod vs PC).
Star Ocean 2 (PSX) vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver).
The Last Remnant (Xbox360) vs The Last Remnant Remastered (PC vs PS4 & Switch).
Tales of Vesperia (Xbox360) vs Tales of Vesperia: Definitive Edition (PS4/PC/Switch/Xbox One).
Tales of Symphonia (GC) vs Tales of Symphonia (PS2 (JP.ver only) vs PS3/PC).
Skies of Arcadia (DC) vs Skies of Arcadia: Legends (GC).
Person 3 (PS2) vs Persona 3 FES (PS2 (English.ver)) vs Persona 3P (PSP).
Persona 4 (PS2) vs Persona 4 Golden (Vita vs PC).
.hack//G.U (PS2) vs .hack//G.U. Last Recode (PS4/PC).
Final Fantasy 12 (PS2) vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age (PS4/PC/Switch/Xbox One).
Rune Factory 4 (3DS) vs Rune Factory 4 Special (Switch).
This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option. There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Alicia witnesses Barbarossa's execution
Lenneth's encounter with the Lord of the Undead
Lenneth and the Homunculi
A chance encounter between "Meril" and Lucian
Lenneth in Weeping Lily Meadow
Lucian's departure to Valhalla
The Sovereign's Rite
Other big changes are:
An enhanced version of the original game's localization
Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
Enhanced graphics such as character portraits. >* Enhanced Text.
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation. A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
A lot of New Items.
New Enemies in the new dungeons, in the form of palette swaps of old enemies.
One New Ending after finishing the Dimensional Vortex completely.
New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
New character designs and portraits.
No magic combo mechanic.
Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
This version is only available to purchase in the EU SquareEnix online store as of right now: Battles:
Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
Crimson Flare, a new Arcana, is now available.
New formations, such as Eremurus Rain, are now available.
Enemies hit considerably harder.
Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
Arcana require substantially more AP.
Unique Arts now require AP.
Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
Offensive Weapon Arts now increase morale when used.
Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
Likewise, certain Enemy Arts now lower morale by a fixed amount.
Wards now affect the entire union.
Attributes required for formation upgrades are vastly different.
Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
Components and consumables are now categorized.
Items are now color-coded based on their rarity.
Creation or customization of some items require fewer components.
New items available via Blueprint 4.
Various weapon stats have changed.
Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
Likewise, soldiers can now be set as union leaders.
The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
Rush can now be removed from the active party.
Khrynia can learn the new Unique Art Dual Snowpetal.
Arts can be disabled, filtering which skills a unit may use in combat.
Leaders' requested components are displayed when viewing their stats.
Leaders' wield style can be changed depending on their equipped weapon.
Shields now prevent style changes mid-battle.
The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
Three new classes are now available: Ataraxian, Cleric, and Ninja.
The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
The Gladiator class now requires Power Grip and Wards.
Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
Soldiers can now request weapon drops.
Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
The component requirements in The Assistant have lowered.
The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode. Miscellaneous:
The PC version will warn you if you cannot leave an area without a fight.
Auto Save is now available, which automatically saves after having changed zones or having won a battle.
Battle Rank is now viewable outside of combat, in the party menu.
Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
Characters with … icons are now identified with markers on the map.
Enemies can no longer be respawned by saving and reloading an adjacent area.
New saving opportunities are now available, such as before the base's boss.
A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
Mr Diggs's digging animations are now much quicker.
The loading screens that explained some of the game's mechanics have been disabled.
Many areas of the game have had their spawn tables altered or repopulated.
Starting battle music now coincides with starting morale in most battles.
"Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
Leaders in reserve no longer gain skills via the Rush only skill grind trick.
Soldiers now slowly improve their stats in reserves.
Camera in battle doesn't swing around as wildly anymore.
Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Graphics now are in Unreal Engine 4
A new function to run faster on the overworld.
Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
The frame rate was lowered from 60 frames per second to 30 frames per second.
The "Synopsis" option in the menu displays newer entries at the top
The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
More post-battle animations.
Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
New events to help raise affection.
Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
Improved character textures and improved some environments.
Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
There are a number of new discoveries to be found.
A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
New Personas have been added
Secret videos of the protagonist's dorm mates have been added to flesh them out.
Koromaru can now be taken on walks.
Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
Several new Quests have been added.
New costumes can be worn in battle.
A new event involving Chidori Yoshino was added.
Naganaki Shrine was completely overhauled.
A hard mode was added.
Save data from Persona 3 can be transferred into the game,
The Answer is not included in this verion.
Added a Female Main Character, so now you can choose between the Male and Female MCs.
The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
New voiced dialogue.
Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
Allies can now take a fatal blow to the protagonist for them if they are able.
"Dizzy" has been added as a status effect.
Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
"Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
Unlike previous versions, money found by party members when split up will now be given to the protagonist.
Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
You can now control Party members directly.
The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
Several new music tracks.
Additional voice-over dialogue.
Chie and Teddie have new voice actors in the English version.
New animated cutscenes.
More Personas, including new Ultimate Personas for the Investigation Team.
New areas can be visited.
The protagonist can now explore Inaba in the evening when Dojima is not home.
The protagonist and his friends now have motorized scooters to explore various areas.
Costumes are now available to buy at Croco Fur, in Okina City.
New Garden and Bug Catching features.
The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
New scene skipping function
If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
New epilogue has been added for the True Ending.
The list of Requests and the Fox' emas have been modified.
Rise can now assist the Investigation Team in All-Out-Attacks.
Added Tag Team attacks: two members can team up to perform a united attack.
Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
Spell buffs and debuffs can now be used on the same character to prolong the effect
A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
The player may select a preset difficulty setting, or individually alter the following parameters.
A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
HD graphical update for the whole game.
Ability to restart the battle from the beginning if Haseo dies.
Movement speed on foot has somewhat increased.
The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
Item menu shortcuts and sort features
When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
Decreased the probability of allies selling the items the player give them.
Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
Learning weapons proficiency increased and acquired experience points increased.
Awakening scenes can be skipped using the Option/Start button.
Some of the really tough enemies have been made a bit easier
Skeith’s general shot bullet speed has increased during Avatar Battles.
Enhanced battle balance and game pacing to provide an optimal experience.
Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
Added suspend feature during Avatar battle gameplay.
In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
Save files from Cheat Mode plays can be converted to the next volumes.
The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
You have more control over Guests now, they also gain EXP/Item/Gold.
Many magick spells and technicks have been tweaked, renamed and recategorized.
Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
You can now fully control Espers, they also require MP to cast magicks
Almost all attacks now break the 9999 damage limit from the original by default.
New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
Several equipment pieces were added, while some available in the original release were removed or tweaked.
New Weapons added.
Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
Treasure chests are now in different locations and contain different items.
There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
Remastered HD graphical upgrade.
English and Japanese voices (switch between them in the game configuration).
Original and newly re-recorded background music (switch between them in the game configuration).
Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
Improved high-speed mode and improved play time operability during high-speed mode
Ability to invert both the X and Y camera axes
The game balance has been overhauled to make it easier.
Each playable character can have two jobs at once.
Job Reset function added; talk to Montblanc in the Clan Hall to use.
The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
Fire, Thunder, Blizzard, and Cure only affect a single target again.
Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
The animation for summoning Espers is removed.
A glitch concerning Dyce's character model has been fixed.
New Game Plus and New Game Minus are now accessible from the beginning of the game.
My Poker Journey, From Online Crusher, to Feared Live Pro
*record scratches* Yep that's me. You're probably wondering how I got to betting my last $15 preflop at 5NL. It all started when I was twelve years old with a little something called Luigi picture poker. This was obviously before I was even into furry porn, and my life still held promise for the future. Now, my wife has left me, I've still never had sex, and I've finally lost the custody battle for my three children. This is my story. By any metric I was a young whipper snapper. My historic run at 25NL really was something out of a comic book, and anyone who saw me play agreed that I had what it took to play 100KNL with The Baron and Linus. I started playing when I was only thirty-two, stealing my mother's credit card from off her dresser whenever she made the mistake of leaving it out in the open, usually maxing it out to as much of the $500 spending limit that remained on it. She was a single mother, my father had left when I was only seventeen, leaving her to care for me alone. She worked hard at the casino slots to provide for herself and me, and my dream with poker, the thing that kept me focused through all the bad beats and variance, was to one day repay her for everything she had done for me. My career had no doubt been a rocky one, but after over three years of playing I had finally run up a FIVE HUNDRED dollar bankroll, which was enough to take a shot. To make my move. I was headed to the Borgata in Atlantic City to play $5/$10 Unlimited Texas Hold Them poker, minimum buy-in $500. I knew I was ready. You see, online poker is a LOT tougher than live poker, and the adversity I had endured molded and chiseled me into a world class player, both in terms of technical skill, and making big hands. That very night, my mom had just kicked me out for using her credit card without permission again (women, right?), but I wasn't worried one bit. Because I knew. Tonight, I'd be rich. I got to the casino that night around 3:00 pm. I was ready to play, to bring my best in a world-class lineup, and I knew I'd fit right in. I picked up my rack of chips, and took a seat to prove my worth. I played tight for an hour, folded mostly. Then I made a score. Rags. I opened the CO with pocket fours to $30 and the button snap-3bet me to $130. He knew I was new. But I had seen this guy 3bet before, and this time I wouldn't be pushed around. I bet all-in! THREE HUNDRED and TWENTY ONE dollars! I was gonna put this punk to the test. And you know what happened? He CALLED me with Ace Nine off suit! I was repping ACES, and he called me with ace nine off suit. The board ran out KK993. Sometimes the fish get lucky and there's nothing you can do. All you can do is get it in good. Devastated I checked my online account for any rakeback I might have. I threw it down at 5NL. This was my last stand. I quickly doubled, my KJs sucking out against AK for 150bb preflop, classic cooler turned bad beat when I turned the nut straight. And so everything was ready for the final hand. I opened the CO J7dd, and the button 3bet me to 10bb. I had seen this before an knew he was weak. I 4bet big. He 5bets. I knew what I had to do. There comes a time in every man's life where he has to make a choice between the right way, and the easy way. And I'll go to my grave proud of the choice I made that day, to 6bet all-in. I'm broke now but I'm more than happy to get staked for my main game, $5/$10 at the Borgata.
US equities mostly lower: Dow (0.45%), S&P 500 (0.34%), Nasdaq +0.07%, Russell 2000 (0.45%)
US equities mostly lower in Thursday midday trading after putting in a mixed performance in prior session. Value underperforming growth for a second straight session following big pro-cyclical rotation early in the week. Financials, energy, materials among the worst performers. Comm services, tech, healthcare outperforming. Treasuries stronger with the curve bull flattening. Dollar weaker vs yen and euro but firmer vs sterling. Gold up 0.9%. WTI up 0.7%.
No big directional drives in play thus far today. Path of least resistance has recently been higher on vaccine optimism, removal of election overhang, continued monetary policy tailwind and earnings resilience. Key areas of concern revolve around worsening coronavirus trends and the potential for a scaled-down stimulus package. Much of the focus over the last few days has been on what is going on below the surface in terms of a rotation from growth and momentum to value and cyclicals. A number of strategists have said rotation has more room to run but some have questioned sustainability, highlighting lack of traction behind prior moves.
Resurgent coronavirus cases, an increase in hospitalizations and new restrictions continue to dominate the headlines. However, new wave may be cresting in European hot spots. Vaccine optimism still elevated with MRNA-US completing case accrual for interim analysis. Politics the other big storythough market implications limited for now. Trump campaign trying to block certification of Biden victory in key states but reports noted the futility of these legal challenges. Biden named longtime advisor Ron Klain as chief of staff, as widely expected. Also reassured allies on regional security in calls with leaders of Japan, South Korea and Australia. On the economic front, weekly initial and continuing jobless claims lower than consensus and October CPI lighter on both headline and core readings.
Not much corporate news though tonight brings first batch of higher-profile Oct Q reporters with CSCO-US and NTAP-US . DIS-US also reports after the close. Focus next week will be on the retailers, which should provide more insight into the consumer resilience theme. VRM-US , ENR-US , SBH-US , GOCO-US and GDRX-US the notable post-earnings decliners today. FOSL-US , IGT-US , HI-US , TTEK-US and SDGR-US the standouts. LUV-US said it has seen a deceleration in improving trends that could be partly related to resurgent coronavirus cases. UTZ-US to acquire On The Border tortilla chips for $480M.
+27.7% FOSL-US (Fossil): Q3 EPS positive though revenue lower y/y; cash position better, debt lower than previously announced levels in July; management said while it expects COVID to impact Q4 sales, highlighted ecomm strength.
+7.5% SDGR-US (Schrödinger): Q3 earnings and revenue beat; highlighted strength in Software in both life sciences and materials segments (though some y/y weakness in drug discovery revenue); said do not expect a long-term impact from pandemic.
+4.4% MRNA-US (Moderna, Inc.): Completed case accrual for the first interim analysis of phase three trial of coronavirus vaccine candidate and with increased case identification over the past week it will include well more than the minimum case number; Dr Fauci, director of NIAID, has recently speculated the Moderna vaccine could be as effective as the candidate from PFE-US and BNTX-US .
+4.1% IGT-US (International Game Technology Plc): Q3 earnings and revenue beat; highlighted strongest Lottery comps in seven quarters (NA a bright spot); noted some positive sequential trends in Global Gaming as casinos reopen and installed base gradually reactivated.
+3.4% TTEK-US (Tetra Tech): FQ4 earnings beat with revenue and guidance mostly in line to stronger; analysts noted record order backlog, strong EBIT margins across segments on upmarket demand and strong execution, continued strength in government business.
+2.9% HI-US (Hillenbrand): FQ4 earnings and revenue missed; highlighted boost from Milacron acquisition and said Batesville remaining unseasonably strong; engineered plastics a bright spot, driving y/y backlog improvement; next-Q EPS guide above the Street.
+2.2% NOW-US (ServiceNow): Upgraded to overweight from equal weight at Morgan Stanley; sees Workflow Automation platform as a beneficiary of Covid-related work from home trends, expects strong growth and better margins; raised price target.
+1.7% SMG-US (Scotts Miracle-Gro): Upgraded to buy from hold at Berenberg; cited record growth across both segments on strong consumer and professional demand; also noted upside from recent election results that could lead to more cannabis legislation in the near-term.
-17.4% GOCO-US (GoHealth, Inc.): Q3 earnings beat but revenue missed, guidance in line on revenue and ahead for earnings; analysts noted large mix shift away from commission revenue has created confusion, competitors have raised FY guidance on strong start to AEP while GoHealth did not; management said focus shift towards enterprise revenue is a sustainable driver of earnings.
-11.1% ENR-US (Energizer Holdings): FQ4 earnings and revenue beat though GM light; Covid costs higher than expected; midpoint of FY21 EPS guide a bit below the Street; withdrew pre-pandemic 2022 targets; announced COO LaVigne to replace retiring CEO Hoskins on 1-Jan.
-9.3% VRM-US (Vroom): Q3 revenue, EBITDA, EPS beat; ecomm unit sales missed, TDA units sold at low end of guidance range; guided Q4 EPS, EBITDA below Street; analysts cautions on Q4 ecomm and TDA unit guidance, flagged operational challenges and inventory constraints.
-6.9% RVLV-US (Revolve Group, Inc.): Q3 EBITDA beat but revenue missed; management said COVID has had negative impact on operations since end of Q3 with net sales down HSD in October; analysts also noted limited visibility until vaccine is distributed, flagged loss of market share in quarter.
-5.6% SBH-US (Sally Beauty Holdings): FQ4 earnings beat but revenue missed; comps light across both segments; flagged slower recovery from elements of full-service business and loss of professional sales amid CA salon shutdowns.
-5.3% FOXA-US (Fox Corporation): Axios reported Donald Trump looking to start a digital media offering to compete with Fox News; could be available on a monthly subscription basis; Trump tweeted today that Fox forgot in 2020 what made them successful in 2016.
-4.9% GDRX-US (GoodRx): Q3 EPS and revenue beat; noted higher cost of revenue driven by customer-support expenses and more online provider visits; Q4 and FY guidance a bit better than the Street; analysts flagged Covid impacts on core business.
-3.3% MTOR-US (Meritor): FQ4 earnings and revenue beat; noted lower y/y volumes and decreased demand in Commercial Truck; Aftermarket and Industrial sales weaker than consensus; FY guidance below the Street; approved plant closures as part of restructuring plan.
-1.1% LUV-US (Southwest Air): Company said revenue trends decelerated for November and December, though unclear whether softness directly due to rise in COVID-19 cases; currently estimates Jan-21 capacity to decrease by 35-40% y/y, little changed from Q4 levels.
Clarkson's Columns: "It's time you quit Furious Tweeters Anonymous" & "Up to my ears in Agri-Jargon"
It's time you quit Furious Tweeters Anonymous and joined me and the Trots for a quiet pint By Jeremy Clarkson (Sunday Times, Oct. 25) All this month, people have been talking about a new Netflix documentary called The Social Dilemma, in which a bunch of stubbly Californian tech start-up nerds on a guilt trip worry out loud about how the internet has been hijacked by enormous companies that are now using it to make — gulp — money. They say that our phones constantly monitor what we do and who we talk to and what we say. And clever algorithms are used so advertisers can target their products and services at exactly the sort of people who might be interested. And this is what, exactly? A bad thing? If you are a woman and you are experiencing lady problems, you do not want your Facebook feed to be full of ads for agricultural buildings. In the same way, I'm not the slightest bit interested in hearing about an exciting new breakthrough in tampon technology. Targeted advertising makes sense for all concerned, and if Facebook can make a few quid along the way, good luck to it. "Ah, but," say our stubbly friends from California. "Exactly the same information-gathering and algorithms can be used by political parties to target undecided voters." And ... what's wrong with that? Seriously. What's the difference between doing that and dispatching some smiley dweeb with a clipboard and a pamphlet full of promises to the swing-state housing estates of Hemel Hempstead? The Social Dilemma, however, did in the end touch fleetingly on a subject that's been troubling me for a little while now. That Google and Facebook and all social media will eventually cause every country on earth to be engulfed by a bloody civil war. Possibly about toothpaste. When I was a reporter on the Rotherham Advertiser, I'd go for lunch most days with two people who were in the Workers Revolutionary Party. I liked them a lot, and I think they liked me, even though I was very obviously not a member of the Workers Revolutionary Party. We talked about politics, of course, and we'd argue in a good-natured way and then we'd have a couple more pints. And then we'd go back to work. It was the same story with my dad. He didn't like my trousers and I did not like his. We didn't have similar taste in music either. He thought Dave Greenslade might be the devil. I thought Bach needed to cheer up. And we'd have lengthy debates about hair too. But we never actually fell out over any of it. Today, though, things have changed, because we can engineer our lives so we rarely encounter anyone who thinks differently. You think you are chatting to your kids in the evening, but actually you're making noises while they're tuned into Radio Greta on social media. We all follow like-minded souls on Twitter. We have WhatsApp groups, where we share jokes with others we know will find them funny. We watch whatever news channel echoes what we are thinking. We ignore those on Tinder who like Donald Trump, or those who eat meat or who do anything that doesn't belong in our opinion bubble. That's why people were staggered when the country voted for Brexit. Remainers such as myself were surrounded by other remainers, so we thought everyone was a remainer. It's why everyone at the BBC was bowled over when Boris Johnson won such a massive majority. They couldn't believe it because absolutely everyone in their electronic lives voted for Jeremy Corbyn. If you are a vegan, it's extremely likely that you will share vegan recipes with other vegans on social media. You may even share stories that say meat is murder and growing cows is destroying the ozone layer. So when you see a picture of a man eating an actual burger, you are horrified. Staggered. Because how could he be so obtuse? You are going to send him a message, which, because social media allows you to dispense with the niceties of meeting face to face, will be extremely abusive. And then your friends are going to pile in until, eventually, burger man responds in kind and soon everyone is threatening to kill everyone's children. If you don't believe me, tell someone under the age of 25 that we shouldn't be pulling down statues. But be warned, the response will be so unpretty your phone may well melt. I don't think there's been a time when society is as divided as it is now. Women versus men. Black people versus white people. Rich versus poor. Right versus left. There are even heated and abusive online arguments about dental hygiene. And it's because people are always absolutely convinced by social media that they have the majority on their side. The internet was built so you could get a pizza at four in the morning, and find out where James Garner was born while you're on a beach, but it's become home instead to levels of bigotry, rage and hatred not seen since the Trojans opened up that horse. It will spill out on to the streets in time. It already has in America, where gangs of white supremacists, utterly convinced by social media that 94% of the world is on their side, are roaming around in packs, with Glocks on their thighs and an AR-15 rifle in the boot, just waiting for one of the nation's six Democrats to look at them funny. The stubbly start-up nerds say it isn't possible to step back from the brink. They say we've created Skynet and that no one's going to come from the future to save us. But I think it is possible. We just need to remove the cloak of anonymity behind which all social media users can hide. You used to need a licence to own a dog and could have had it taken away if you didn't treat it well. But anyone can go online and say anything they like to anyone in the world, completely safe in the knowledge that they will only ever be found by Heckler & Koch, which will send them an ad for its latest sub-machinegun. ----------------------------------------------------------------------------------------------------------------------------------------------------- My bafflement is sprouting nicely: Pass me the scythe—I'm up to my ears in agri-jargon and I don't understand a word By Jeremy Clarkson (Sunday Times, Oct. 25) I didn't think farming would be especially difficult. I figured that man had been growing crops for 12,000 years and that after such a long period it would be in our DNA. That it would be relaxing. Monty Donnish even. I'd plant seeds, weather would happen and food would grow. In my mind, then, farming would mostly involve leaning on a gate while munching pensively on a delicious Dagwood Bumstead sandwich, or enjoying a late summer sundowner from behind the wheel of an air-conditioned tractor. It'd all be a festival of crusty bread, lemonade, fresh air and cider with Rosie. Followed by a cheery harvest festival and a big fat cheque from the EU. I've learnt, however, that all of it is back-breaking and difficult, that there's never time for a ploughman's in the sunshine, that there's no cupholder in my tractor for sundowners or anything else and that to be a farmer you must be an agronomist, a meteorologist, a mechanic, a vet, an entrepreneur, a gambler, a workaholic, a politician, a marksman, a midwife, a tractor driver, a tree surgeon and an insomniac. I am none of those things, which is why I spend every single evening with my nose buried in a copy of the countryside bible — Farmers Weekly. It's my new favourite thing. I especially love the fertiliser and machinery adverts, because they all feature fifty-something men and they're all wearing checked shirts and zip-up gilets made from a material that exists only in agricultural supply shops. I want to buy everything they're advertising because it all looks so manly and proper. The editorial is a bit different, though, because I can't really get my head round any of it. There will be a picture of some sheep, so I'll think, "Ah. I have sheep. I must read this." But after the second paragraph I have to give up and move on because I don't understand a single word. I therefore switch to a piece about the new agriculture bill, but all I've taken in when I finish it is the sound of a voice inside my head saying, "Concentrate, Jeremy. This is important." The actual words? No. They've just swum about like fish. I understand now how life is for people who think they might be interested in cars. They pick up a car magazine, and after five minutes they think that maybe the exciting front cover featuring a Porsche on full opposite lock was a con because the text inside seems to be about physics. I can read about an electronic limited-slip differential and know what the writer means. I know terms such as lift-off oversteer and axle tramp and torque steer and scuttle shake and I even have a fairly good idea what the motoring writer Gavin Green meant in Car magazine when he said the then new Toyota MR2 suffered from "tread shuffle"\*. For most people, though, this kind of language is gobbledygook. We see the same problems today with Formula One. The commentators don't translate tech-speak such as "deg" for the viewers. They use it to demonstrate to the drivers and the engineers that they too are part of the inner circle. It annoys me — so, chaps, can you stop saying "box"? And use the word "pit" instead, because then people at home will know what the bloody hell you're on about. This brings me on to the world of banking. Like a lot of people I have savings, and that means I occasionally have to speak with people called Rupert and Humphrietta. One said in a Zoom call recently that in the previous few months I hadn't "shot the lights out". I had no idea what she was on about. She then tried to sell me a "product", which, it turns out, is only a product in the way that a casino chip on red is a product. I could be wrong, but I'm in no position to know. I turn occasionally to the Financial Times for assistance on these matters, but, like the car magazines and the F1 commentary, it's far too complicated. Which is why I mostly end up reading the superyacht reviews in the disgusting but strangely engrossing How to Spend It supplement. I fear, however, that simplification isn't actually necessary in Farmers Weekly, because the readers don't need the jargon translated. When they read that ex-farm spot wheat values are averaging close to £176.50/t midweek, they know what the words mean and what the implications are. Me, though? Not a clue. I have been writing these farming columns for six months and I have started buying all my clothes at StowAg, so quite often I'm stopped in the street by farmers wanting to know about the moisture content of my wheat or where I am on the idea of levying a carbon tax on farmers who finish their cattle after 27 months. I have therefore become very skilled at nodding and then suddenly remembering that I must get in the car and go away. The worry is that I want to learn how to speak farming, but I have no idea how this is possible. I don't have a boss who can take me under his wing, and while I have a land agent, who's brilliant, he is even more un-understandable than Farmers Weekly. I could sign up for a three-year course at what is now, hilariously, called the Royal Agricultural University in Cirencester, but by the time I'd finished learning how to drive a Golf GTI up the steps and how to get home from Cheltenham after a particularly pissed-up day at the Gold Cup, I'd be too old to lean on gates or climb the ladder into my tractor. Muddling on isn't really an option either, because when our EU money dries up in January, it's very obvious farmers are going to have to adopt a much more scientific approach to survive with dwindling government grants. I already don't know how a potato grows, but soon it won't matter unless I can use chemicals and boffinry to grow four billion of them. I shall therefore drown in tech I don't understand and can't afford. I have turned to the internet, of course, and it is neatly split between two approaches. Fantastically simple nonsense written by and for failed City boys who have two acres and a lamb. And head-spinningly complicated equations written by people into chem-porn at Monsanto. And in the middle of all this there's me, who wants to make good food, well. I think I'm not alone. I think there are a lot of farmers like me who are bewildered and even a bit frightened by what they must do to survive. And I think you, round your breakfast tables, should be worried too. Because when you take the art and the history and the simplicity out of farming, I suspect you may end up with a lot of food that doesn't taste very nice. \* I actually don't know what "tread shuffle" means. ----------------------------------------------------------------------------------------------------------------------------------------------------- And here's the Sun column: "The first real upside of this Covid business is that Halloween’s dead this year"
Billionaire Casino 4000Sb tips and tricks Hey, I completed this offer in 2 days. I am quarantined to my house and spent a total of 9 hours and $10 to complete the offer. Not bad for being bored in the house with nothing to do. Mostly luck but there are some key things to do as highlighted below.
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My personal favourite slots is huge quick jackpots, by far the best one for me. Followed by huge diamond wins, samba spins and Buffalo spins. DONT GET GREEDY. As soon as you win big leave that slot game. Find another as the payouts suck after winning
ROULETTE- EASIEST WAY TO LEVEL UP- 10m bet opens at Level 65-And the most important is make sure to save about 50 million coins at all times so you can do roulette. Roulette is the main way I leveled up. Place it all on black and red and you gain XP without losing it all so quickly. Takes a while but is guaranteed the fastest and safest way to level up. Be prepared as it can land on green and you lose everything but that rarely happens.
Maybe I was lucky, but I had found other tips online and will update this if I forgot anything. Comment below and I’ll try my best to answer them
My theories on what the underground base could be (and also on things it probably isn't)
For anyone who doesn't know what I'm talking about check this out. A lot of people seem to think it's a gym because of the exercise equipment inside but I think they're wrong. What kind of gym has garage doors? Nobody drives their car inside the gym. Also, what kind of gym has cars lifted up on stands inside? It's not like the Hulk is in real life or in Mad City. Unless they're adding the Hulk to Mad City and letting him use cars as weight lifts, I don't think it's a gym. It does have close proximity to the Casino. Maybe there will be gambling in the Casino and you could win a free car from gambling, but this is unlikely. When GTA Online added the Diamond Casino and Resort with gambling in it, they had to do a lot of things to make it legal. Rockstar had to make an entirely different currency called Chips you can convert your in-game cash into, and they also had to make it so that if you bought in-game cash with real money, the cash you bought couldn't be converted into Chips and only money you made by playing the game could. Also, Roblox probably doesn't allow gambling, as I can't think of a game on ROBLOX that was just a gambling simulator. If it was allowed there would probably be some kind of front-page game on the site dedicated to gambling. It could be a place for car meets where players can have car meets. But this place is WAY too small for a car meet. It needs to have space for the whole lobby to hold car meets. Maybe it's a place where a few players show off their cars and other people vote on which car looks better. It could be a business for players to use as a means to make money besides Heists. My first thought when I saw this place was that it reminded me of the Vehicle Warehouse in GTA Online because of the cars stored around the place and the mechanic equipment. In GTA the Vehicle Warehouse is a business where you steal and sell expensive cars for money. Maybe we will get something like that. Or it could just be a garage that connects with the apartments where the player's cars are shown and can be customized. The developers did say they were going for a "larger focus on customization" in Season 7. Maybe this garage will allow you to gain exclusive modifications on your vehicles that you can't get anywhere else as well as have them on display. It could be a place where Heroes and Villains meet to discuss plans to team up against a boss of some kind. My explanation for why there is exercise equipment and graffiti of contradicting teams on the walls is that you buy the place from a foreclosure company, and the property had been vandalized by Heroes and Villains while it was foreclosed. It had been bought by somebody for personal use but they didn't pay mortgage and the city foreclosed on the property, putting it up for sale for anyone who can afford to buy it, along with the things inside.
News Heading into Friday July 24th 2020 NOTE: PLEASE DO NOT YOLO THE VARIOUS TICKERS WITHOUT DOING RESEARCH. THE TIME STAMPS ON THE FOLLOWING ARTICLES MAY BE LATER THAN OTHERS ON THE WEB. THE CREATOR OF THIS THREAD COMPILED THE FOLLOWING IN A QUICK MANNER AND DOES NOT ATTEST TO THE VERACITY OF THE INFORMATION BELOW. YOU ARE RESPONSIBLE FOR VETTING YOUR OWN SOURCES AND DOING YOUR OWN DD.
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Summary of AEW Dynamite Storylines Leading Towards All Out with Video Links
All Out is this Saturday. If you haven't been watching Dynamite lately, or are just curious and want to know what is going on, here's a summary of the angles leading to this weekends PPV, with links to video clips from AEW's Youtube or Twitter. Some of these storylines have been going on for months, but the PPV is tomorrow, so there's no way you're going to be watching a dozen episodes of Dynamite, so here's some quick notes. *** The Buy In: Private Party vs the Dark Order's 3 and 4. Private Party, Isiah Kassidy and Marq Quen, are young, love to party, and have Matt Hardy as their manager. John Silver (3) and Alex Reynolds(4) are junior members of the evil cult, the Dark Order, but have never won a tag match on their own. (They are hilarious on the "Being The Elite" webshow.) Previously: There is no build up for this, it was added as a last minute replacement when the previous Buy-In match got placed in the main card. *** Dr. Britt Baker DMD vs Big Swole in a "Tooth and Nail" match. Dr. Britt Baker DMD is a dentist with a massive ego. Big Swole has a big attitude. Previously: After Dr. Britt Baker DMD got injured in a match, keeping her in a wheelchair for months, she accused every other woman in the division for being jealous of her talent and position as the face of the AEW Women's Division. Big Swole has no patience for that nonsense.
8/5 Dynamite - Britt Baker orders her assistant Rebel, who she continually calls Reba, to face Big Swole in the ring. Hilarity ensues.
8/27 Dynamite - Eddie Kingston announced that he and his buddies, The Lucha Bros and The Butcher and the Blade, will be competing in the Casino Battle Royal. Eddie is glorious at cutting promos.
8/27 Dynamite - Jake "the Snake" Roberts announced that Lance Archer would be competing at the Casino Battle Royale, but got interrupted by Taz, who likewise announced that Ricky Starks and Brian Cage would be competing as well.
*** Thunder Rosa vs Hikaru Shida for the AEW Women's Title. Hikaru Shida is the AEW Women's Champion. Thunder Rosa is the NWA World Women's Champion. Previously: AEW Women’s Champion Hikaru Shida made an open challenge for any woman willing to face her.
9/2 Dynamite - NWA Women’s World Champion Thunder Rosa defeated Serena Deeb to show her stuff before her match at All Out. It was good.
*** Orange Cassidy vs Chris Jericho in a "Mimosa Mayhem" match. Orange Cassidy is lazy and treats wrestling like a 9 to 5 job, putting in the minimal amount of effort needed. But sometimes, he TRIES. Chris Jericho, the "demo god," is an egotistical aging rock star. Together he and his lackeys form The Inner Circle. Previously: Orange Cassidy made the mistake of walking past Jericho while he was cutting a promo backstage. Jericho beat up Orange Cassidy both in and out of the ring. Cassidy dumped gallons of Orange Juice on Jericho, staining his fancy jacket. Jericho demanded a debate, followed by a rematch. Orange Cassidy won both.
*** Jurassic Express vs Young Bucks The Young Bucks, Matt and Nick Jackson are one of the best tag teams in the world and they know it. They are part of The Elite along with Kenny Omega and Hangman Adam Page. Jurassic Express is the team of Luchasaurus, a 65 million year old dinosaur, and the two young wrestlers he's sort of a father figure to, Jungle Boy and Marko Stunt.
*** Sammy Guevara vs Matt Hardy in a "Broken Rules" match Sammy Guevara is a young conceited vlogger, part of Chris Jericho's Inner Circle. Matt Hardy, recently arrived at AEW, has had many personalities over the years, but is now out for blood. PREVIOUSLY: Matt Hardy, allied with Kenny Omega and the Elite, faced Sammy Guevara and the Inner Circle. The two have been feuding ever since.
8/31 Road to All Out - A recap of the Matt Hardy vs Sammy Guevara feud also announced their match at All Out. The Broken Rules match.
9/2 Dynamite - Sammy once again bragged about beating Matt Hardy. Matt responded, saying that Sammy would be DELETED. Their “Broken Rules” Last Man Standing, Anything Goes match must have a winner. If Sammy wins, Hardy leaves AEW.
*** Dark Order vs Natural Nightmares, Scorpio Sky and Matt Cardona The Dark Order is a cult that recruits people who have been losing, promising to make them better.
Mr. Brodie Lee is the leader of the Dark Order, who is a tyrant to his minions.
Colt Cabana is a fun loving guy who is slowly being recruited to join and doesn't quite get that the Dark Order are bad guys.
Evil Uno and Stu Grayson are the main lieutenants of Brodie Lee.
The Natural Nightmares are the team of "The Natural" Dustin Rhodes, and QT Marshall, who is having a mid-life crisis. QT is sorta/kinda seeing Allie, who is totally using him, but he's too infatuated with her to realize he's just a pawn in her schemes. Both Dustin Rhodes and QT are part of Cody's "Nightmare Family" along with his wife Brandi Rhodes, and his coach Arn Anderson. Scorpio Sky, part of SCU, has been fighting the Dark Order off and on for months. Matt Cardona is Cody's friend who despite being popular online, has shown no personality in the ring during his recent arrival at AEW. PREVIOUSLY: Cody has been defending the TNT Championship weekly.
8/27 Dynamite - The Dark Order held a mocking “funeral” for Cody. Then, Brodie Lee bragged about the Dark Order. Dustin Rhodes, QT Marshall came to try and get revenge for Cody, joined by Matt Cardona as well as Scorpio Sky before the Dark Order retreated.
*** FTR vs Hangman Adam Page & Kenny Omega for the AEW Tag Team Titles Kenny Omega is a lighthearted guy with a bit of a temper who is also possibly the best pro wrestler in the world. Hangman Adam Page is the anxious millennial cowboy, who compensates for his impostor syndrome by drinking too much and alienating his friends. They are the AEW tag champs, and members of The Elite. FTR, Dax Harwood and Cash Wheeler, are an old-school tag-team new to AEW, who have been overly friendly to the Elite, especially Hangman Adam Page. Tully Blanchard is their new manager. Previously: Hangman has been finding FTR to be better friends to him than his Elite teammates Kenny Omega and the Young Bucks. For more details on this plot, check this thread.
9/2 Dynamite - Kenny was confronted by FTR, who claimed they just wanted a good clean fight for the tag belts. But when Hangman arrived, they also made it clear that they’d used him. Hangman betrayed the Young Bucks for nothing. Kenny isn’t happy either. Now Hangman is all alone.
*** Maxwell Jacob Friedman "MJF" vs Jon Moxley, AEW World Champion Jon Moxley, a miserable son of a bitch, is the undefeated AEW World Champion. MJF is also technically undefeated, but cheats with the help of his massive bodyguard, Wardlow. Previously: MJF is preparing for his title shot against Moxley with a “championship campaign.”
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GTA 5 - GAMBILING 500,000 CHIPS ON SLOT MACHINES!! TRYING TO WIN THE 2.5 MILLION JACKPOT!!
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